It’s strange to say but the mechanics are simple, but incredibly satisfying. Next thing you know you’ll have to move into a space with a motion capture studio and enough space for your development team. Eventually you and your team will be moving into a bigger office, too, hiring more staff, and releasing hit after hit. You can also train your employees to increase their skills, from design to technical proficiency. Research is probably the most important task you can assign yourself, or your employees-but it’s not the only one. Research is a major function that opens up new types of games, both graphically and in regards to subject matter.
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